Reframing neighborhood perception through play
Type: Graduation Internship
Role: Solo UX Designer
Year: 2024
Buitenhof is a diverse and vibrant neighbourhood in Delft, yet it is widely perceived by many residents of the city as dangerous and uninviting. Through NOBIS, a collaborative mural art initiative, local inhabitants have been actively trying to reclaim their neighbourhood’s identity. Building on this effort, I designed a playful experience that reframed how the NOBIS murals are encountered, using them as an entry point to challenge stigma, improve social perception, and extend the social impact of the NOBIS initiative beyond community events.
Read the extended research reportField research and interviews revealed that many Delft residents actively avoid Buitenhof because of its negative reputation. This avoidance reinforces stigma, as outsiders rarely experience the neighbourhood firsthand or engage with its community.

Quote from an interview with a Delft resident.

Quote from an interview with a Delft resident.
While the NOBIS murals attract visitors visually, engagement with them remains largely superficial. Visitors appreciate the art miss the rich and meaningful stories behind them, stories that are usually shared only during organised community events. As a result, the murals’ potential to challenge stereotypes about Buitenhof residents remains largely untapped.

Residents sharing stories at a community event

Learning personal stories through art workshops

Community painting activity
How can I transform superficial mural visits into meaningful interactions that help visitors understand the real Buitenhof and challenge negative perceptions?
Physical–digital balance matters
A fully digital experience is cheaper and more scalable, but only effective when anchored to the murals on site. Tying interactions to the physical space ensures that the attention stays on the neighbourhood, while providing a more interactive fruition of the art.
Audio creates connection where text doesn't
Dense text is efficient but emotionally flat. On the contrary, short voice recordings from residents create stronger engagement. The trade-off: audio depth has to be limited to avoid overly long experiences and protect residents’ privacy.
Gamification sustains engagement
Non-gamified prototypes lose users early in the experience. Introducing simple game mechanics significantly increases motivation and completion rates.

Finding physical–digital balance

Testing audio vs text

Testing different gamification strategies
The activity begins at the mural with a QR scan, meeting users in the moment they’re already engaged.

The experience is a treasure hunt with nine stars hidden in the area. Each star is marked with a physical code that unlocks an audio story. The first star is easy to spot, lowering the threshold for starting.

Every story features a resident or artist involved in the mural, sharing personal interpretations and experiences. These authentic voices humanize the neighborhood and challenge stereotypes.

A dynamic tracker shows how many stars have been found, keeping visitors motivated to continue exploring. Moving through the area independently, prompts firsthand experiences in the neighborhood.

Collecting all stars unlocks a personalized page and access to other murals across Delft, laying the foundation for a scalable, city-wide experience.

Entry point & onboarding
The experience is designed to start immediately, with a clear call to action and no mandatory sign-up. Additional context is available, but doesn't block the entry, keeping attention high.
Playing the game
A tracker page provides constant feedback on progress and motivates continued exploration. Story pages minimise visual elements to avoid distraction, allowing the audio to remain the primary focus.
Progress & continuation
Accessible after sign-up, the map page encourages users to return and explore additional murals across Delft over time. Given the project scope, this part of the experience was intentionally not fully developed.


The UI was intentionally kept simple to avoid competing with the murals and the audio stories, keeping attention on the physical environment. A vibrant colour palette derived from the murals creates a clear visual connection with the artwork, while bold shapes support a playful, accessible tone. The interface is built on a consistent system that can be easily extended to future murals, supporting scalability.

The final prototype was tested with five Delft residents in the real context to evaluate usability and potential social impact. While the sample size was small, the test provided signals about engagement and emotional response:
Increased emotional connection and positive perception
Pre- and post-experience interviews revealed a noticeable shift in participants’ perceptions: they reported stronger empathy toward residents, felt more connected to the mural, and expressed a more positive view of the neighbourhood.
Engaging game mechanics
The star-finding mechanic and progress tracker successfully sustained attention and motivated participants to complete the experience, confirming the effectiveness of the game structure in an outdoor setting.


Test long-term engagement
The current evaluation focused on first-time use. A next step would be to test whether users return to explore additional murals, and which cues (notifications, rewards...) support repeat engagement. While developing detailed screens for the last part of the app flow.
Refine content type and pace
Different audio stories proved to be more or less effective for emotional connection, further testing could help calibrate optimal length and topics of interest.
Expand inclusivity
Future iterations would explore alternative interaction modes for users who don't have access to the required technology and for people with hearing or mobility impairments.
Scale across neighbourhoods
The concept could be tested in other neighbourhoods or with different artworks to understand how to adapt the experience to different contexts without resulting monotone.

The project gained traction within the Delft community and received local recognition, with features in two community newspapers (Verrassend Voorhof 7 and TeGek Tanthof 7) and on the TU Delft website.
Read the article on the TU Delft website